AI Insights · Timothy · July 2021
Top 5 Hypercasual Games on iOS in Europe - Q2 2021
Explore the performance of the top 5 hypercasual games on iOS in Europe for Q2 2021, covering key metrics like downloads, revenue, and active users.
The second quarter of 2021 saw impressive performance from the top 5 hypercasual games on the iOS platform in Europe. Below, we delve into the weekly downloads, revenue, and active user trends for each game. The data is sourced from Sensor Tower, where more detailed insights can be found.
Count Masters: Crowd Runner 3D from Freeplay LLC had a remarkable start after its release on May 19, 2021. Weekly downloads peaked at 1.2M in the week of June 7, 2021, before gradually declining to 754K by the end of June. The game also saw a significant increase in weekly active users, reaching a high of approximately 2M in the second week of June and stabilizing around 1.6M by month-end.
Hair Challenge by Rollic Games demonstrated steady growth. Weekly downloads started at 326K in mid-May, peaking at 733K in late April, and then gradually declining to 181K by the end of June. Weekly revenue showed a modest increase, starting from $24 in early May to about $236 by the end of June. Active users peaked at around 1.4M in early May and settled at approximately 823K by the end of June.
Bridge Race from SUPERSONIC STUDIOS LTD showed fluctuations in weekly downloads, starting at 537K in late March and ending at 137K by late June. The game’s weekly revenue peaked at $1.6K in late May and slightly decreased to $1.3K by the end of June. Active users saw a high of 1M in early April, declining to around 430K by the end of June.
Slice It All! by Voodoo maintained a steady performance. Weekly downloads began at 598K in mid-April, gradually decreasing to 78K by late June. Revenue peaked at $1.1K in mid-April, then saw a decline to $272 by the end of June. Active users reached nearly 1M in mid-April and then stabilized around 401K by the end of June.
Paper Fold from AI Games FZ experienced significant initial success. Weekly downloads started at 458K in early April, fluctuated, and ended at 148K by late June. Weekly revenue showed a peak of $404 in mid-May, with a slight increase to $218 by the end of June. Active users peaked at 758K in mid-April and saw a steady trend, ending at approximately 319K by the end of June.
These trends highlight the dynamic nature of the hypercasual games market on iOS in Europe during Q2 2021. For more detailed insights and data, visit Sensor Tower.